Work carries on with Dox. In fact, we're now at the stage where we're applying several layers of 'polish'.
As those of you that have made any sort of software before will know, the polish is where you stop making the app/game do anything new and instead on focus on making it do what it does - 'better'.
What's so tough about this part of development is that it's quite fiddly. There are minute animations to incorporate, subtle sound effects and other pieces of UI and UX to think about. However, it's these little touches that turn a great idea into a great game. It turns software into something that people want to use rather than simply something they can use.
So there. It's all about polish and bug hunting and re-factoring pieces of code to smooth everything out. This also means fighting with Apple's TestFlight software. But that's another moan for another day.
Until next time!