Not Much to Show

Hello there!

Boy it's been a long while. The problem with a lot of the freelance work being done here is that we're not allowed to talk about it. Another problem is that sometimes the work just doesn't 'go anywhere'.

Look at the last post that was put on this site. Swipe Diver was, essentially, finished. A few menus to complete, maybe some leaderboard stuff and achievements left to do, but for the main, it was done.

However - things changed. Art style had a last minute change, which resulted in code that needed to be changed and this led to the project grinding to a halt at about the 90% complete mark. Unbelievably disheartening.

Luckily there was more work to do so no time to mope. Sadly, most of it I can't really talk about. Recently we've been commissioned to create a very simple piece of promotional software. A local restaurant wanted us to make an arcade game that their patrons could play whist waiting for their meal to arrive.

So that's why we've got Henry Burgers Flip to announce. Well, it's more like an announcement and release all in one as we're just waiting for this thing to come out of Apple's review process.

So that's nice. Keep an eye out for a link to the Android and iTunes listings real soon and other than that? You'll have to wait and see.

Until next time.


The Sky's The Limit(ed Company)

A quick one from me. As mentioned earlier, a bunch of boring stuff had to be sorted out but now it's sorted. RinseWashRepeat is now a Limited Company. That means things like VAT, Corporation Tax and annual returns to Companies House need to be taken care of.

It's not hugely exciting, but it means that RinseWashRepeat is now fully legit and will soon be listed on the Apple App store. So, hooray for that.

On slightly more interesting news, Swipe Diver has a logo, has more music and has a finish in sight. You want to see the logo? Well, look to your left and there it is. Not too shabby, so a big thanks, well done and hooray for Evan (who's doing everything graphical and came up with the game design).

That'll do for now. Divers need to be swiped and swipes need to be dived.

Until next time.


Swipe Diver - Say Hello


Good day everyone!

Firstly, I want to pat myself on the back for getting a blog post onto the site in less than 2 months after the previous post. Secondly, a quick message to say that the next game we'll be launching is shown to your left (unless you're on a mobile, then Lord knows where it'll show up). That looping gif is from an early build, so bits and pieces will change and polish will be applied.

It's called 'Swipe Diver' and that pretty much sums it up. You swipe at the screen to move rows of mines, the divers fall to the bottom and as long as diver doesn't meet mine, everyone's happy. It's deceptively simple and during testing I've been pulling my hair out trying to keep track of mines, divers and goblets. Did I mention the goblets? More on them later...

The graphics and design of the game all come from the mind, hands and any other appendages that he may use of Evan Poirier. You can tell him "well done" via Twitter (@EvanPearTree) though you can't visit his website. He doesn't have one. What gives?

Other than that, keep an eye out for a message about joining our team of beta testers. We'll be looking for Android and iPhone people, so no matter your device preference, we'd love for you to play some terribly buggy pieces of software.

Until next time,